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I would like to thank Dan because our teamwork over the last 4 years and our continuous efforts to try out new things while making games led me to write this book. Choosing LibGDX as the platform was a key component for the success of this duo, with six different games across three app stores culminating in 50,000 downloads a testament to LibGDX and its brilliant feature set and ability.
2017 libgdx libgdx texturepacker gui how to#
Super Cookie Games started out as a simple endeavor for James and Dan to learn how to make games and deliver them to Android, ios, and the Web. However, during the night, he collaborates with his longtime working partner, Dan Smallman, for Super Cookie Games to create games such as Super Bomb Noms, OMG Dancer!, and Betamax Sherbet Plains. During the day, he can be found working on rapid application prototyping for new social casino experiences. He has worked for large gaming companies, such as Electronic Arts, Playfish, and Plumbee.
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He has developed software ranging from banking and mobile applications to games.
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Kotian Proofreader Safis Editing Indexer Monica Ajmera Mehta Graphics Dan Smallman Jason Monteiro Production Coordinator Arvindkumar Gupta Cover Work Arvindkumar Gupta Copy Editor Pranjali Churyĥ About the Author James Cook is a Java software developer from London, England. ISBNĤ Credits Author James Cook Project Coordinator Mary Alex Reviewers Pavel Czempin Lévêque Michel Sudarshan Shetty Acquisition Editors Subho Gupta James Jones Content Development Editor Nikhil Potdukhe Technical Editor Abhishek R. Livery Place 35 Livery Street Birmingham B3 2PB, UK. First published: August 2015 Production reference: Published by Packt Publishing Ltd. However, Packt Publishing cannot guarantee the accuracy of this information. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. However, the information contained in this book is sold without warranty, either express or implied. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. 2 LibGDX Game Development By Example Learn how to create your very own game using the LibGDX cross-platform framework James Cook BIRMINGHAM - MUMBAIģ LibGDX Game Development By Example Copyright 2015 Packt Publishing All rights reserved.